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    Class KCCStateMachine

    Have a character controller push any dynamic rigidbody it hits

    Inheritance
    Object
    KCCStateMachine
    Namespace: nickmaltbie.OpenKCC.Character
    Assembly: cs.temp.dll.dll
    Syntax
    public class KCCStateMachine : FixedSMAnim

    Fields

    _cameraControls

    Camera controls associated with the player.

    Declaration
    protected ICameraControls _cameraControls
    Field Value
    Type Description
    ICameraControls

    jumpActionReference

    Action reference for sprinting.

    Declaration
    public InputActionReference jumpActionReference
    Field Value
    Type Description
    InputActionReference

    jumpVelocity

    Velocity of player jump.

    Declaration
    public float jumpVelocity
    Field Value
    Type Description
    Single

    moveActionReference

    Have a character controller push any dynamic rigidbody it hits

    Declaration
    public InputActionReference moveActionReference
    Field Value
    Type Description
    InputActionReference

    movementEngine

    Movement engine for controlling the kinematic character controller.

    Declaration
    protected KCCMovementEngine movementEngine
    Field Value
    Type Description
    KCCMovementEngine

    sprintActionReference

    Action reference for sprinting.

    Declaration
    public InputActionReference sprintActionReference
    Field Value
    Type Description
    InputActionReference

    sprintSpeed

    Speed of player when sprinting.

    Declaration
    public float sprintSpeed
    Field Value
    Type Description
    Single

    walkingSpeed

    Have a character controller push any dynamic rigidbody it hits

    Declaration
    public float walkingSpeed
    Field Value
    Type Description
    Single

    Properties

    CameraControls

    Get the camera controls associated with the state machine.

    Declaration
    public ICameraControls CameraControls { get; }
    Property Value
    Type Description
    ICameraControls

    HorizPlaneView

    Rotation of the plane the player is viewing

    Declaration
    public Quaternion HorizPlaneView { get; }
    Property Value
    Type Description
    Quaternion

    InputMovement

    Input movement from player input updated each frame.

    Declaration
    public Vector3 InputMovement { get; }
    Property Value
    Type Description
    Vector3

    MoveAction

    Gets the move action associated with this kcc.

    Declaration
    public InputAction MoveAction { get; set; }
    Property Value
    Type Description
    InputAction

    SprintAction

    Gets the move action associated with this kcc.

    Declaration
    public InputAction SprintAction { get; set; }
    Property Value
    Type Description
    InputAction

    Velocity

    Current velocity of the player.

    Declaration
    public Vector3 Velocity { get; protected set; }
    Property Value
    Type Description
    Vector3

    Methods

    ApplyJump(Vector3)

    Have a character controller push any dynamic rigidbody it hits

    Declaration
    public void ApplyJump(Vector3 velocity)
    Parameters
    Type Name Description
    Vector3 velocity

    Awake()

    Configure kcc state machine operations.

    Declaration
    public override void Awake()

    FixedUpdate()

    Have a character controller push any dynamic rigidbody it hits

    Declaration
    public override void FixedUpdate()

    GetDesiredMovement()

    The the player's desired velocity for their current input value.

    Declaration
    public Vector3 GetDesiredMovement()
    Returns
    Type Description
    Vector3

    Vector of player velocity based on input movement rotated by player view and projected onto the ground.

    ReadPlayerMovement()

    Read the current player input values.

    Declaration
    public void ReadPlayerMovement()

    SetupInputs()

    Setup inputs for the KCC

    Declaration
    public void SetupInputs()

    TeleportPlayer(Vector3)

    Teleport player to a given position.

    Declaration
    public void TeleportPlayer(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position

    Position to teleport player to.

    Update()

    Have a character controller push any dynamic rigidbody it hits

    Declaration
    public override void Update()

    UpdateGroundedState()

    Update the grounded state of the kinematic character controller.

    Declaration
    public void UpdateGroundedState()
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