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    Class PlayerInputUtils

    Manager for player input information as a static class

    Inheritance
    Object
    PlayerInputUtils
    Namespace: nickmaltbie.OpenKCC.Character
    Assembly: cs.temp.dll.dll
    Syntax
    public static class PlayerInputUtils

    Fields

    DefaultMouseSensitivity

    Default mouse sensitivity

    Declaration
    public const float DefaultMouseSensitivity = 0.25F
    Field Value
    Type Description
    Single

    maximumMouseSensitivity

    Maximum mouse sensitivity value multiplier

    Declaration
    public static readonly float maximumMouseSensitivity
    Field Value
    Type Description
    Single

    minimumMouseSensitivity

    Minimum mouse sensitivity value multiplier

    Declaration
    public static readonly float minimumMouseSensitivity
    Field Value
    Type Description
    Single

    mouseSensitivity

    Mouse sensitivity multiplier (should be between 0.05 and 1.0 hopefully)

    Declaration
    public static float mouseSensitivity
    Field Value
    Type Description
    Single

    playerMovementState

    Current state of the player movement action

    Declaration
    public static PlayerInputState playerMovementState
    Field Value
    Type Description
    PlayerInputState
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