Class PlayerInputUtils
Manager for player input information as a static class
Namespace: nickmaltbie.OpenKCC.Character
Assembly: cs.temp.dll.dll
Syntax
public static class PlayerInputUtils
Fields
DefaultMouseSensitivity
Default mouse sensitivity
Declaration
public const float DefaultMouseSensitivity = 0.25F
Field Value
Type | Description |
---|---|
Single |
maximumMouseSensitivity
Maximum mouse sensitivity value multiplier
Declaration
public static readonly float maximumMouseSensitivity
Field Value
Type | Description |
---|---|
Single |
minimumMouseSensitivity
Minimum mouse sensitivity value multiplier
Declaration
public static readonly float minimumMouseSensitivity
Field Value
Type | Description |
---|---|
Single |
mouseSensitivity
Mouse sensitivity multiplier (should be between 0.05 and 1.0 hopefully)
Declaration
public static float mouseSensitivity
Field Value
Type | Description |
---|---|
Single |
playerMovementState
Current state of the player movement action
Declaration
public static PlayerInputState playerMovementState
Field Value
Type | Description |
---|---|
PlayerInputState |