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    Class CapsuleColliderCast

    ColliderCast behaviour intended to work with any capsule collider shape.

    Inheritance
    Object
    AbstractPrimitiveColliderCast
    CapsuleColliderCast
    Implements
    IColliderCast
    IRaycastHelper
    Inherited Members
    AbstractPrimitiveColliderCast.RaycastHitCacheSize
    AbstractPrimitiveColliderCast.OverlapCacheSize
    AbstractPrimitiveColliderCast.OverlapCache
    AbstractPrimitiveColliderCast.HitCache
    AbstractPrimitiveColliderCast._collider
    AbstractPrimitiveColliderCast.ColliderHideFlags
    AbstractPrimitiveColliderCast.Start()
    AbstractPrimitiveColliderCast.CastSelf(Vector3, Quaternion, Vector3, Single, IRaycastHit, Int32, QueryTriggerInteraction, Single)
    AbstractPrimitiveColliderCast.PushOutOverlapping(Vector3, Quaternion, Single, Int32, QueryTriggerInteraction, Single)
    AbstractPrimitiveColliderCast.DoRaycastInDirection(Vector3, Vector3, Single, IRaycastHit, Int32, QueryTriggerInteraction)
    AbstractPrimitiveColliderCast.Collider
    AbstractPrimitiveColliderCast.SetupCollider()
    Namespace: nickmaltbie.OpenKCC.Utils.ColliderCast
    Assembly: cs.temp.dll.dll
    Syntax
    public class CapsuleColliderCast : AbstractPrimitiveColliderCast, IColliderCast, IRaycastHelper

    Fields

    center

    Center of the capsule.

    Declaration
    public Vector3 center
    Field Value
    Type Description
    Vector3

    height

    Height of the capsule.

    Declaration
    public float height
    Field Value
    Type Description
    Single

    radius

    Radius of the capsule.

    Declaration
    public float radius
    Field Value
    Type Description
    Single

    Properties

    DebugCapsuleMesh

    Debug mesh associated with capsule collider.

    Declaration
    public Mesh DebugCapsuleMesh { get; }
    Property Value
    Type Description
    Mesh

    Methods

    GetBottom(Vector3, Quaternion)

    Gets the bottom of the bounds of the collider.

    Declaration
    public override Vector3 GetBottom(Vector3 position, Quaternion rotation)
    Parameters
    Type Name Description
    Vector3 position

    Position of the object when it is being checked.

    Quaternion rotation

    Rotation of the objecting when it is being checked.

    Returns
    Type Description
    Vector3

    Bottom of the bounds of the collider.

    Overrides
    AbstractPrimitiveColliderCast.GetBottom(Vector3, Quaternion)

    GetCapsuleRelativeUp(CapsuleDirection)

    Get relative up direction for the capsule based on capsule direction.

    Declaration
    public static Vector3 GetCapsuleRelativeUp(CapsuleDirection capsuleDirection)
    Parameters
    Type Name Description
    CapsuleDirection capsuleDirection
    Returns
    Type Description
    Vector3

    GetHits(Vector3, Quaternion, Vector3, Single, Int32, QueryTriggerInteraction, Single)

    Cast self and get the objects hit that exclude this object.

    Declaration
    public override IEnumerable<RaycastHit> GetHits(Vector3 position, Quaternion rotation, Vector3 direction, float distance, int layerMask = -1, QueryTriggerInteraction queryTriggerInteraction = null, float skinWidth = 0.01F)
    Parameters
    Type Name Description
    Vector3 position

    Position of the object when it is being raycast.

    Quaternion rotation

    Rotation of the objecting when it is being raycast.

    Vector3 direction

    Direction to cast self collider.

    Single distance

    Distance to cast self collider.

    Int32 layerMask

    Layer mask for checking which objects to collide with.

    QueryTriggerInteraction queryTriggerInteraction

    Configuration for QueryTriggerInteraction when solving for collisions.

    Single skinWidth

    Buffer around player when computing collisions.

    Returns
    Type Description
    IEnumerable<RaycastHit>

    List of objects this hits when it is being raycast

    Overrides
    AbstractPrimitiveColliderCast.GetHits(Vector3, Quaternion, Vector3, Single, Int32, QueryTriggerInteraction, Single)

    GetOverlapping(Vector3, Quaternion, Int32, QueryTriggerInteraction, Single)

    Gets the list of objects overlapping with this object.

    Declaration
    public override IEnumerable<Collider> GetOverlapping(Vector3 position, Quaternion rotation, int layerMask = -1, QueryTriggerInteraction queryTriggerInteraction = null, float skinWidth = 0F)
    Parameters
    Type Name Description
    Vector3 position

    Position of the object when it is being checked.

    Quaternion rotation

    Rotation of the objecting when it is being checked.

    Int32 layerMask

    Layer mask for checking which objects to collide with.

    QueryTriggerInteraction queryTriggerInteraction

    Configuration for QueryTriggerInteraction when solving for collisions.

    Single skinWidth

    Buffer around player when computing overlapping objects.

    Returns
    Type Description
    IEnumerable<Collider>

    The list of overlapping objects with this object.

    Overrides
    AbstractPrimitiveColliderCast.GetOverlapping(Vector3, Quaternion, Int32, QueryTriggerInteraction, Single)

    GetParams(Vector3, Quaternion, Single)

    Gets transformed parameters describing this capsule collider for a given position and rotation

    Declaration
    public (Vector3, Vector3, float, float) GetParams(Vector3 position, Quaternion rotation, float radiusMod = 0F)
    Parameters
    Type Name Description
    Vector3 position

    Position of the object.

    Quaternion rotation

    Rotation of the object.

    Single radiusMod

    Modifier to add to radius when computing shape of collider.

    Returns
    Type Description
    (T1 Item1, T2 Item2, T3 Item3, T4 Item4)<Vector3, Vector3, Single, Single>

    The top, bottom, radius, and height of the capsule collider

    GetParams(Vector3, Single, Single, CapsuleDirection, Vector3, Quaternion, Single)

    Gets transformed parameters describing this capsule collider for a given position and rotation

    Declaration
    public static (Vector3, Vector3, float, float) GetParams(Vector3 capsuleCenter, float capsuleRadius, float capsuleHeight, CapsuleDirection capsuleDirection, Vector3 position, Quaternion rotation, float radiusMod = 0F)
    Parameters
    Type Name Description
    Vector3 capsuleCenter

    Center of the capsule collider in relative position.

    Single capsuleRadius

    Radius of the capsule

    Single capsuleHeight

    Height of the capsule.

    CapsuleDirection capsuleDirection

    Direction of the capsule.

    Vector3 position

    Position of the object.

    Quaternion rotation

    Rotation of the object.

    Single radiusMod

    Modifier to add to radius when computing shape of collider.

    Returns
    Type Description
    (T1 Item1, T2 Item2, T3 Item3, T4 Item4)<Vector3, Vector3, Single, Single>

    The top, bottom, radius, and height of the capsule collider

    SetupColliderComponent()

    Setup the collider component associated with this object.

    Declaration
    protected override Collider SetupColliderComponent()
    Returns
    Type Description
    Collider

    Collider created (or one that already exists) for this object.

    Overrides
    AbstractPrimitiveColliderCast.SetupColliderComponent()

    UpdateColliderParameters()

    Update the parameters of the collider on a configuration change.

    Declaration
    public override void UpdateColliderParameters()
    Overrides
    AbstractPrimitiveColliderCast.UpdateColliderParameters()

    Implements

    IColliderCast
    IRaycastHelper
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