Search Results for

    Show / Hide Table of Contents

    Class TransitionFromAnyStateAttribute

    Transition to this state from any other state given an event.

    Inheritance
    Object
    Attribute
    TransitionAttribute
    TransitionFromAttribute
    TransitionFromAnyStateAttribute
    Implements
    ITransition<Type>
    Inherited Members
    TransitionAttribute.TriggerEvent
    TransitionAttribute.TargetState
    TransitionAttribute.OnTransition(IStateMachine<Type>)
    Namespace: nickmaltbie.StateMachineUnity.Attributes
    Assembly: cs.temp.dll.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
    public class TransitionFromAnyStateAttribute : TransitionFromAttribute, ITransition<Type>

    Constructors

    TransitionFromAnyStateAttribute(Type)

    Transition to this state from any other state given an event.

    Declaration
    public TransitionFromAnyStateAttribute(Type triggerEvent)
    Parameters
    Type Name Description
    Type triggerEvent

    Trigger event to cause transition.

    Implements

    ITransition<TState>
    In This Article
    Back to top State Machine Unity Documentation