Class TransitionFromAnyStateAttribute
Transition to this state from any other state given an event.
Inheritance
TransitionFromAnyStateAttribute
Implements
Inherited Members
Namespace: nickmaltbie.StateMachineUnity.Attributes
Assembly: cs.temp.dll.dll
Syntax
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
public class TransitionFromAnyStateAttribute : TransitionFromAttribute, ITransition<Type>
Constructors
TransitionFromAnyStateAttribute(Type)
Transition to this state from any other state given an event.
Declaration
public TransitionFromAnyStateAttribute(Type triggerEvent)
Parameters
Type | Name | Description |
---|---|---|
Type | triggerEvent | Trigger event to cause transition. |