Class ExampleSMAnim
Example implementation of the ExampleSMAnim.
Namespace: nickmaltbie.StateMachineUnity.ExampleFSM
Assembly: cs.temp.dll.dll
Syntax
public class ExampleSMAnim : FixedSMAnim
Fields
jumpAction
Jump action for the player.
Declaration
public InputActionReference jumpAction
Field Value
Type | Description |
---|---|
InputActionReference |
moveAction
Movement action for the player.
Declaration
public InputActionReference moveAction
Field Value
Type | Description |
---|---|
InputActionReference |
punchAction
Punch action for the player.
Declaration
public InputActionReference punchAction
Field Value
Type | Description |
---|---|
InputActionReference |
Methods
Awake()
Configure actions for the example state machine with animations.
Declaration
public override void Awake()
CheckWalking()
Check if the player is walking based on current input values.
Declaration
public void CheckWalking()