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    Namespace nickmaltbie.StateMachineUnity

    Classes

    AnyState

    Static class to represent a transition from any state to a given state. ///

    State

    Basic state to represent the current configuration of a state machine.

    Structs

    AnimSMRequest

    Animation request for an animation state machine.

    Interfaces

    IAnimStateMachine<E>

    Interface to represent state machine with a reference to an animator.

    IStateMachine<E>

    Abstract state machine to manage a set of given states and transitions.

    ITransition<TState>

    Transition that can be triggered by an event.

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