Namespace nickmaltbie.StateMachineUnity
Classes
AnyState
Static class to represent a transition from any state to a given state. ///
State
Basic state to represent the current configuration of a state machine.
Structs
AnimSMRequest
Animation request for an animation state machine.
Interfaces
IAnimStateMachine<E>
Interface to represent state machine with a reference to an animator.
IStateMachine<E>
Abstract state machine to manage a set of given states and transitions.
ITransition<TState>
Transition that can be triggered by an event.