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    Class FixedSM

    Abstract state machine to manage a set of given states and transitions.

    Inheritance
    Object
    FixedSM
    Implements
    IStateMachine<Type>
    Namespace: nickmaltbie.StateMachineUnity.Fixed
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class FixedSM : IStateMachine<Type>

    Constructors

    FixedSM()

    Initializes a state machine and will set the initial state to the state defined under this class with an InitialStateAttribute.

    Declaration
    public FixedSM()

    Properties

    CurrentState

    Current state of the state machine.

    Declaration
    public Type CurrentState { get; }
    Property Value
    Type Description
    Type

    Methods

    RaiseEvent(IEvent)

    Raise a synchronous event for a given state machine.
    First checks if this state machine expects any events of this type for the state machine's CurrentState. These would follow an attribute of type OnEventDoActionAttribute.
    If the state machine's CurrentState expects a transition based on the event, then this will trigger the OnExitStateAttribute of the CurrentState, change to the next state defined in the TransitionAttribute, then trigger the OnEnterStateAttribute of the next state.

    Declaration
    public void RaiseEvent(IEvent evt)
    Parameters
    Type Name Description
    IEvent evt

    Event to send to this state machine.

    SetStateQuiet(Type)

    Internal method to set the current state of the state machine without invoking the OnEnterStateAttribute or OnExitStateAttribute

    Declaration
    public void SetStateQuiet(Type newState)
    Parameters
    Type Name Description
    Type newState

    New state to set for the state machine.

    Implements

    IStateMachine<E>
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